Ascension game3/26/2023 ![]() But one gamer took pity on the cards and, seeking to save them from extinction, invented the protective card sleeve. Having served their purpose, they were thrown into the trash with all the useless game inserts and foreign instruction manuals. Whole decks became tattered and unreadable. As more settlers joined them, these game nights became so popular that the cards started to wear out. They lived peacefully until strange foreign settlers came to their land and forced them to participate in their ritualistic “game nights,” where they were shuffled, dealt, handled, and tossed around carelessly. In the beginning there were cards, and they were lonely, so they formed together into tribes called decks. Actually, forget that: stay right here, and I’ll give you the short and sweet (and slightly embellished) version instead. If you’d like to get caught up to speed, you can start by checking out our Guide to Deckbuilding. It’s hard to talk about Ascension without looking at its place in deck-building history (short as it may be). This time around I’ll be looking at Ascension, a game that is no stranger to my most played games of the year. Chances are these will be games we’ve already reviewed or at least talked about, but our opinions may have changed with (or are at least better informed by) experience. For those that missed FarmerLenny’s first installment of Shelf Wear, this series is intended to focus on games that we’ve played a lot, quantified to 50+ plays. ![]() ![]() Welcome back for our second article in the new Shelf Wear series. ![]()
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